This month we explore the connection between employee engagement and gamification. It's a partnership that many companies have been wrestling with for a few years now. The idea that incorporating ...
Jimmy is a writer and editor who publishes a weekly newsletter. You can find him on Twitter. College is not a game. But that doesn’t mean games can’t be used to engage students. Gamification is a ...
Frank is a social media journalist for the CDW family of technology magazine websites. Thanks to the spread of gamification, learning is progressively becoming more fun. Gamification—the incorporation ...
Retailers continue to invest in new ways to engage with customers as well as employees. Businesses spent $100 million on gamification in 2010. That total is estimated to reach $2.8 billion by 2016.
Games and competition are proving to be a successful way to engage shoppers. For retailers, gaming strategies help to facilitate customer interaction and create loyal customers. The future of ...
In a broader scope, an infographic from the Association for Talent Development (ASTD), reveals that out of 551 people that completed the ASTD survey, 25 percent use gamification in their organization ...
Roughly 70 percent of companies trying to make big changes to their operations fail–not because the strategy itself was bad, but because they couldn’t engage their employees (or customers) enough to ...
Gamification is typically thought of as a way to engage consumers, but it’s also a way to help employees stay engaged in your company. Gartner, a technology research firm, predicts that more than 70 ...
Over the past five years we've been told repeatedly that business needs more collaboration. Over the past 18 months we've rediscovered the value of competition. Gamification is the ungainly name for ...
Gamification -- a hot buzzword these days -- is the business equivalent of mixing broccoli into mac and cheese. It’s a way of making predictable, boring workplace tasks more engaging for employees and ...
Is gamification still just a bunch of hype? Gartner Research says yes, and that the buzz around using game-like mechanics in non-game scenarios is just about to reach its peak. This week, gamification ...
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