This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...
Today NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA's GeForce and Quadro GPUs. Building on four ...
Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications. NVIDIA’s Gameworks ...
NVIDIA's developer site is serving new drivers. The main feature is that it is supplying support for openGL 3.3 , within a week of the opengl 3.3 announcement. This set seems to work great as regular ...
Nvidia is expanding its GeForce Experience software to let you broadcast your gaming exploits in games like Doom, No Man’s Sky, and Minecraft. The company recently announced that GFE’s image and video ...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
NVIDIA's latest version of GeForce Experience now has built-in support for gameplay recording through ShadowPlay for Vulkan and OpenGL-based games. Until now, ShadowPlay only worked with DirectX-based ...
"If you want to get a developer's attention, all you need to do is start dropping whole numbers," says Nvidia's Ashu Rege. "Offer something that's not 1.2 times better - but two or three times better ...
One of the biggest pitfalls of portable gaming machines is their relative lack of portability; even if you can put up with the bulk of a gaming laptop, discrete graphics cards don't sip power -- they ...
Nvidiareleased an update for its GeForce Experience which will please those who make liberal use of its Shadowplay recording tool. It now has full support for games built on the OpenGL and Vulkan APIs ...
This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using ...