Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Google announced a bevy of new features, tools, and programs ahead of the latest Game Developers Conference (GDC) to make bringing PC games to Android easier than ever. These include first-class ...
Previously, I successfully got my custom renderer running on Linux, pushing my cross-platform experience to the next level. All major features are working as expected, including mesh shaders and ray ...
The Vulkan API was an important milestone in computer graphics when it was first released in 2016. It provided a cross-platform competitor to Microsoft's DirectX framework, becoming the true successor ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
The gap between mobile and PC gaming is constantly narrowing because of the improvements in mobile hardware. But as this gap closes, game developers need tools that can help them create titles that ...
Developer Cosmo Uenal has successfully run PS5 games on an Xbox Series X using the KytyPS5 emulator, marking a major milestone in cross-platform emulation.