One thing that we apparently missed in AMD’s recently released drivers is the fact that this release enabled multi-GPU frame pacing support in DirectX 12 on all GCN-enabled GPUs and AMD APUs based on ...
NVIDIA has locked in a date for the feature that completes the DLSS 4.5 package that was announced at CES a few months back: ...
If you're a fan of having multiple graphics cards powering your gaming PC, you should be looking forward to what's possible with DirectX 12 and its intrinsic multi-GPU features. In essence, multi-GPU ...
Nvidia is still looking for ways to make frame generation—which PC gamers not-so-lovingly call “fake frames”—have more ...
Don't let the recent partnership with NVIDIA fool you—Intel is still working on its own Arc graphics technology, and investigation of recent driver files indicate that Intel is bringing Multi-Frame ...
When Nvidia introduced multi-frame generation alongside the RTX 5000 series, many were skeptical because the original DLSS frame generation we got with the RTX 4000 series wasn't all that great. From ...
If you want to create the fastest gaming PC in the world then you want to jam as many graphics cards as you can inside it, right? After all, if it's good enough for Summit - the most powerful computer ...
DirectX 12 is very much a performance-focussed API. Look at a screenshot of the same game running in, for argument's sake, DX9 and DX10 and you'll see visible differences. Microsoft's latest update, ...
A few months ago, we received a press release from an Israeli company called LucidLogix, who claimed to have developed an innovative new approach to multi-GPU scaling called HYDRA. We weren’t ...