Marianne Malmstrom has been using video games in the classroom for over eight years. She recently completed a 3-month professional development tour of New Zealand focused on investigating successful ...
Math video games can enhance students’ motivation to learn, but it may depend on how students play, researchers have found in a study of middle-schoolers. Math video games can enhance students' ...
A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games more closely to ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
Teens spend an estimated nine hours a day using video games, apps, social media, and other technologies. While some screen time is devoted to school or research, approximately four or more hours per ...