[Tutorial] How to calculate vectors - Bukkit Forums
Apr 2, 2013 · There seemed to be a lack of good guides on how vectors in minecraft work. So here is one now. Index: 0. About this. 1. What is a vector? 2. What is pitch and yaw? 3. …
Calculate distance between a block and a player (location)
Sep 27, 2011 · I bet no one has an answer to this, but it's worth asking anyway. :) How can I get the distance between a player and a block, as in, hit-test distance....
Solved - Calculate player y acceleration | Bukkit Forums
Apr 3, 2022 · Click to expand... getY just returns the Y component of the velocity vector. Also, velocity != acceleration. To get the acceleration you can use a=Δv/t Although you're bound to …
Solved - Shoot projectile in the direction of another player | Bukkit ...
Apr 27, 2014 · This speed is the magnitude of the vector, and when you subtract two vectors, the resulting magnitude of the direction vector will be the distance between the two points.
Knockback vector? - Bukkit Forums
Mar 26, 2014 · Implementing the method Loogeh provided, you'd want to assign that to a Vector (where player is the person who is knocking someone back) and then apply that vector to the …
Calculating Arrow Aiming - Bukkit Forums
Jul 5, 2012 · You would be satisfied with a vector that will be a straight line? Or you want an equation that will get you exactly the way that arrow goes? First should be easy. And I should …
Drawing Line of Blocks Between Two Locations - Bukkit Forums
Jan 18, 2012 · The vector argument you pass is used to determine what direction to travel from the origin of the trace, where the pointB location converted to a Vector takes the X, Y, Z, Yaw …
Solved - How to set damage using createExplosion without …
Jun 24, 2022 · Solved How to set damage using createExplosion without changing explosion radius Discussion in ' Plugin Development ' started by Erimus, Jun 24, 2022.
How does Vectors work in Minecraft? - Bukkit Forums
Feb 27, 2011 · This returns a unit vector pointing in the direction the player is facing. You don't have to do the pitch/yaw calculations manually.
Making a particle line from point 1 to point 2 | Bukkit Forums
Oct 21, 2017 · Basically what we do is we is subtract the two points, which will give us a vector pointing from one location to the other, and then we spawn a particle every so often. This is …